CGI / VFXTo reconstruct Rome in 350AD, our team combined traditional CGI tools with historical research. Leveraging Paul Bigot’s “Model of Rome,”, Blender, Unreal Engine 5, and topographical data from OpenStreetMaps, we recreated the city’s essence during Constantinian era. The Colosseum stood out as a timeless icon - reimagined through both historical insight and artistic expression.